Full Body Motion CaptureInvestigating social interaction in Virtual Environments often requires the generation of virtual humans as experimental stimulus. This is accomplished by full-body motion tracking of an actor. Finally the actorsí movements are mapped onto an avatar.
Soft- and Hardware:
- Full body motion tracking using VICON MX
- Post Processing animations in VICON IQ
- Mapping Animations onto the Avatar in MAYA
- Playback Animation in VIRTOOLS or UNITY
- Facility: [Cyberneum]
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